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Introduction
Something dark is stirring in the village of Witchaven. This once prosperous fishing village has an ancient secret sleeping beneath it, one that could spell a dark fate for the inhabitants of RuneScape.
Why are the villagers behaving so oddly? What has happened to Mayor Hobb to make him look so strange? Why has Col. O'Niall retired from the Temple Knights to such a forlorn place? Will Ezekial Lovecraft ever find a friend?
All these questions and more must be answered before the lurking menace escapes to doom all of the world!
Required
Skills: Level 30 Crafting, Level 30 Runecrafting, Level 30 Slayer, Level 30 Thieving
Items: Comm Orb (if you kept it), one Swamp paste, 10+ Essence (either kind), Chisel, means to access mind and 4 elemental runecrafting altars (talismans, tiaras, or use of Abyss), equipment (not range nor magic!) to fight level 62 melee monster
Spend Time: 1.5h
Quests: Wanted!, Sea Slug
Something dark is stirring in the village of Witchaven. This once prosperous fishing village has an ancient secret sleeping beneath it, one that could spell a dark fate for the inhabitants of RuneScape.
Why are the villagers behaving so oddly? What has happened to Mayor Hobb to make him look so strange? Why has Col. O'Niall retired from the Temple Knights to such a forlorn place? Will Ezekial Lovecraft ever find a friend?
All these questions and more must be answered before the lurking menace escapes to doom all of the world!
Required
Skills: Level 30 Crafting, Level 30 Runecrafting, Level 30 Slayer, Level 30 Thieving
Items: Comm Orb (if you kept it), one Swamp paste, 10+ Essence (either kind), Chisel, means to access mind and 4 elemental runecrafting altars (talismans, tiaras, or use of Abyss), equipment (not range nor magic!) to fight level 62 melee monster
Spend Time: 1.5h
Quests: Wanted!, Sea Slug


